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Understanding the future of mobile devices Notes on Understanding the future of mobile devices, AIGA and the Design Council London, 6 Aug [our editorial comments in square brackets] -----
Format:
[Setting: -----
Orange:
Timothy Ryan, Head of Brand Direction - Tim Ryan on the business view of mobile world, how it's changing: History of SPV sounded good: first define user/network needs (O) and look at tech needs (MS), next design device, then hand to HTC to manuf. O apologised for the OS in the SPV. Noted that it is a break with the tradition of simply taking the handset that a manuf offers. Had a diagram that broke their world into eight areas:
Then Now
* meaning enduser apps
** though other operators, eg Voda, used to be "others" here. and The Future?: will be even more fragmented [though of course still quite Orangey], particularly in MobileServices and DeviceApps as 3rd-parties enter mkt Notes on the Future: takeup of "services" [ie: non-voice call services] is niche, but starting to grow, particularly where driven by TV, eg: O2 and BB 3G: infra costs are 2x the license costs Ecology of players gets more complex in mob services and device apps areas: Orange is opening their APIs to enable third parties to get in there Device hardware: Europe is the incumbent, but Asia super-eager to do deals Indirect and Direct channel: consolidation is happening (viz V buying their resellers), but new question is 'how do you sell this complex services stuff?' - room for sellers who are experts? Sim-free sales. Service-free sales: fashion sales (Xelibri at Selfridges). O's Direct [their own shops] is now primarily about educating about services etc, rather than shifting units Service and network providers: more MVNOs (VM successful, Tesco - who claim to be interested in connecting everything together over making money on calls). Maybe some operators will drop back and become pure infra-providers. [Quote of night] Always-on with IP, if all 13.X m subscribers were active, would kill O network instantly and it would never recover. A challenge for future! - Karl Humphreys: questions for designing a mobile service:
- how will service be used? - In the discussion: mention of SPV's backup-to-network feature. [Begs question: Why don't they have a dumb client model with the smart stuff on the network? 1: do consumers trust them enough?, 2: the network would fall over, 3: hset manufs don't like it] Tim: in future would like to see O become invisible [he means so important to and ubiquitous/pervasive in your life that you don't think about it unless it's not there. Like water and sunlight.] All location APIs are now open [technically, though not sure if they are in the business sense] Personal Area Networks (IXI) mentioned (switch a friend's handset to be yours temporarily)
Other companies mentioned: ----- Joe Odukoya, Symbian [informative, but some clearly knew this stuff already] traced a tech hype curve from a broadly Western European perspective (an example of the curve) And then placed techs along it. VOIP just beginning to climb the curve, SMS already out the other side and mainstreamed. In the middle:
voip [we would have probably placed 802.11 at the top of the hype curve, and 3G in the trough, but this is his talk] Different cultures (Japan/FarEast, US) do things differently and run at difft speeds. Eg: Japan sees no need to bluetooth because they like cables.
In the questions afterwards: the curve implies that
(No-one present could explain the value of PTT) ----- Dr Simon Roberts, Ideas Bazaar [off-the-cuff, mostly funny talk] Wants a "society pull" view of mobile rather than "tech push" often we pay lip service to real people
too much attention paid to early adopters, the gadget guys because:
[Yes they're niche, kind of, but it's a curious notion that gadget guys are marginal and isolated. And it gets successfully rebutted from the floor by a designer from Ideo who suggest that early adopters aren't necessarily = gadget guys, in fact gadget guys are the early adopters often because they're prepared to pay a lot for edgy tech. If we gave new tech to children we'd see a different early adopter profile, and different uses of the tech. Roberts has to modify/re-explain his position slightly because it was merely intended to illustrate his next point rather than being directly about these kinds of people...] ... need to design and market for the massive swarm of real people, mums, etc. Not for niches. play as a [indirect] driver for good things in companies 'Design dissolved in behaviour' - Fukusawa, Ideo 'no group of engineers in a board room can ever anticipate what normal people wioll do with their inventions' - Doctorow [or as Gibson would put it, the street finds unexpected uses for things] human daily behaviour a good place to look at to see future of "design disappearing" and ethnography, anthropology good tools. A route into the everyday: Kinship. Relatedness. [Of course. But isn't everyone going for this already?: Nokia: 'Connecting People'] 'We use people to find content. We use content to find people' - Fabio Sergio, Connectedland [role of trust in kinship: people highly connected and related within companies, but often critical trust connections are missing or have been broken] -----Other stuff book mentioned: Heidegger, Habermas and the Mobile Phone: life worlds (real, individual) vs mediated, systems (mobile networks etc) [haven't read it, but we fear it exhibits a nostalgia for a time when things were real and pure etc] Gladwell: connectors, mavens, salesmen In passing [by Tim Ryan]: the history of SMS's birth is that Ericsson engineers working on the voice network wanted a way to comm on the network but one that didn't use the voice channel [ie becasue they were fixing it] Japan: playful culture Europe driven by consumers rather than suppliers (poss because companies are so cynical about the future?) |