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State of the VR World
State of the VR world in 2003/2004:
A couple weeks ago I read a NY Times article in which a woman described
waiting while her boyfriend went beyond shooting single shots to
capture a 360 panorama with his new digital camera. I gathered that
these two were not in the photography or panorama business. Digital cameras are totally mainstream, and if the recent NY Times
article is any indication, shooting real (360 degree) panoramas with
digital cameras is something many people either do or want to do with
their new digicam toys. More and more digital camera companies are
providing panoramic software tools with their cameras.
With nearly every citizen of the planet a user of Photoshop or
equivalent s/w, and many billions of digital camera and cellphone
pictures being shot every day, the Internet cup runneth over with
digital camera images and panoramas. Earlier this year I was looking
for images of a rarely used trail into the Sierras and was surprised at
how many people were posting hundreds of snapshots from their trips to
this remote area. Weblogs are a factor as well. Panoramas online have
been relatively sparse only because no one has made it totally easy to
build and post panoramas. Perhaps this will be the year someone finally
puts all the pieces together and make it as easy to make panoramas as
to crop an image and optimize the color in iPhoto. Because while it has
never been easier to shoot panoramas, the amount of effort to
build and post them means many people never finish what they
started.
The arrival of multiple Digital SLRs under the $1000 price point
signals the end of film cameras as useful devices for most people, and
the ubiquity of digital cameras. The snobbery of the upscale car or
computer marketplace will probably evidence itself whenever someone
whips out a digital SLR in any corner of the planet. Most digital
cameras will have a useful life of 9-18 months, just like computers.
Where do a billion old digital cameras go to die? Probably in a
landfill. This impact on the environment will grow to rival big, bad
silver processing. Whereas before a good 35mm lens could be used for
most of one's life, increasingly specialized lenses will only
have a useful life in tandem with the camera system -- do you think
anyone will keep their D100- or Rebel- specific lenses once these
manufacturers come out with full-frame DSLRs? The digital imaging units
of the Canons and Nikons will probably expand like the PC companies did
in the 1980's.
Photographers shooting with film are increasingly a small minority. It's a
video-game/instant results world and only monks have
the patience to wait for 1) film to be processed, and 2) film to be
scanned. I wouldn't be surprised to see the film SLR camera market
consolidate to a few models per manufacturer. Specialized films will
disappear as well. However film scanners (like the new Nikon CoolScan 5000)
continue to improve what can be extracted from film, so those 1995 film
panoramas can look better and better every year.
The percentage of people shooting full spherical or cubic panoramas
will probably not grow dramatically since it still takes about three
times as long to shoot a multi-row scene as a cylinder (assuming a
typical scenario of a person with a wide-angle adapter on a CoolPix
5400, or a D100 owner with a 14mm lens). When I go on trips with
others, most people will tolerate 5-10 minute breaks to shoot
panoramas, but few people will accept a bunch of half hour breaks to
shoot cubics. And then there's the added time and frustration that
building cubics entails. The arrival of full-frame DSLRs will make it
easier to capture cubic scenes; maybe this year someone will come out
with a QTVRAS for cubics which will make it as easy and productive to
build cubics as cylinders.
The announcement of more complete 16 bit support in both Photoshop CS
and Stitcher 4.0 is a turning point for the shift from 8 bit per
channel color. We've endured nearly ten years of stagnation in the
color depth of the panoramic workflow. Now you can capture, edit, and
stitch without throwing away color information. I expect HDR to be a
key
discriminator of high-end work for a few years until all the other
tools catch up.
Both Manfrotto and Peace River getting into the cubic panhead business
signals an era of increased competition which by any economist's
measure should result in lower panhead prices. I bet it will take
panheads made in China to deliver truly cheap panheads though.
GPS integration and geolocation are a key nexus for a lot of development
this year with mobile technology and photography. The Nikon D2H hints
at the possibilities. This will make it much easier to produce
panoramas that are automatically posted on the Internet with names and
locations. Presently associating metadata with images is one of the
most time-consuming aspects of putting panos on the Web.
Since it now takes only a few thousand bucks to equip yourself with
everything needed to shoot very detailed panoramas, I expect to see a
new flood of people jumping into the panoramic photographer business.
With every DSLR producing high-resolution 5-14 megapixel images,
the
making of panoramas will increasingly become a boring matter of how
fast you can shoot and stitch-on-a-laptop production. People who can
cheaply put a panorama on the Web minutes after shooting, or return to
the office and process 500 scenes overnight will probably dominate the
field. Expect many of these newcomers to the field to offer to shoot
VRs for free, as long as they can put ads in the scene. Who in this
world ever passes up something for free? Consequently many VRs will
start looking like webpages with flashing, eye-hurting color,
fake-Windows-error-message, blinking ads embedded in them.
At the same time, as happened with desktop
publishing, people who formerly hired photographers to shoot panoramas
will just grab a digital camera and shoot a 360 themselves.
Increasingly panoramas have become hip. Planetary explorer craft are
expected to produce panoramas. Whole stores do nothing but sell
panoramic prints. But the fall from hip to dross goes quickly, and
panoramas will have become routine, commonplace, and dirt-cheap-to-make. You
could call it the Dell phase. And like when print photography was new,
it will take years before the average person (or the average
VR buyer) becomes experienced at distinguishing a quality panorama from
a something a robot captured.
Less clear is how all these zillions of panoramas will be presented. I
suspect many will be posted as super-wide JPEGs. Java playback using
10,000 different whacky and
unpredictable user interfaces will continue to be popular, to the
continued detriment of VR usability. I would guess QuickTime playback
would grow in absolute numbers but shrink relative to the overall pie,
and tend to be the niche of integrated multimedia VR projects.
Are the trends good or bad? Well this outcome is so much better than what happened to the VRML world.
Copyright 2004 by erik goetze
© Copyright 2006 erik goetze.
Last update: 1/6/06; 2:41:58 PM.
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